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It actually creates a nice sense of routine, but people looking for epic soundtracks should look elsewhere. The soundtrack, while a decent rock mix, is actually very limited, and you'll be hearing the same tracks before long, for fight scenes, for cut scenes, and for the actual game portion, which is fittingly more subtle than the action parts.
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There's little in the way of graphical bells and whistles, but nothing looks bad, either. There are some points in the game where the polygon count drops to scary, PSX-esque levels, but these are few and far between. During these multi-man melees there is no slowdown whatsoever, and the action is clear and fluid. The presentation is above adequate for a title that demands so much of the PS2, especially during the action sequences when Nina's forced to fight wave after wave of enemies and guards, which may or may not have their own special gear to carry around. It's a formula for a good, fun game – which is, sadly, clad in most of the shortcomings of a bad one. and just as many card key-type mechanisms which come in the form of fingerprints that enable varying levels of security access. What follows is a Metal Gear Solid-esque romp through intricate facilities, such as the aforementioned ship and a prison complex only with much less stealth, and much more killing. It was supposed to be a covert mission however, you're thrown in right at the point where things start gong horribly wrong, and now it's up to Nina to clean up the mess the best way she's been trained how. A super-weapon has just been completed plans are to sell them to the highest-bidding terrorists for a whole lot of money. The story centers on Nina's tenure in the CIA she and two MI6 agents are sent to infiltrate a cruise ship run by a weapons-smuggling organization by way of a fighting tournament being held there. It is a game that you play much the same way you attempt to play a complicated instrument every time you think you are proficient at the title, there is always another hurdle for you to jump, and every time one of these hurdles is discovered, you ask yourself if it's really worth the trouble it takes, even with the beautiful music you end up playing. Of the two, Tekken is the only one whose playable character in that game, Heihachi, has a somewhat major role in Smash, having a Mii costume and being a background character, whereas Raiden, Metal Gear's representative, only appears as a sticker in Brawl and a spirit in Ultimate.What Death by Degrees does not want you to know that once you boot it up, it will fight you every step of the way.
#PS2 GAME DEATH BY DEGREES WORK ON PS3 SERIES#
series with a playable character, following Metal Gear.
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